Sorry for the late reply. I do really like the idea of making it an overheat mechanic in a sense, like you have to manage it. It might add some difficulty but I could add some items or way to get rid of it or increase it, just so the player can manage it a bit easier. My main concern is making it balenced which is something I struggle with doing. I was also planning on adding lust clothing and weapons, I was going to make it cosmetic, but making it actually useful would be better.
Viewing post in Version 0.05 - New Content and Fixes comments
Right now the safehouse has the masturbate option to lower lust (or at least I think it lowers lust?), and I assume having sex with NPCs/Mobs also lowers it, or at least the framework for it doing so exists. "In the field" solutions could be stuff like a tablet with porn (using the excuse that the player gets bored with the material after use, to explain why you need to use/find another one), some kind of auto-masturbator that has a single/limited uses, and lust-supression pills of course.
Balancing cosmetic apparel with stats in a game with a paper doll is kind of tricky IMO. Since you want the player to be able to control how their character dresses, but also want them to gain stats. I do think it makes sense for something "sexy" to make the player do more lust-damage, and something like Combat armor to reduce how much damage they take.
One idea that did pop into my head is the player being able to modify certain gear pieces to become "sexier", like turning "Combat Pants" into a "Combat Thong"
The idea of modifying gear is pretty cool! I plan on adding crafting so maybe it could have something to do with that?
Also yeah I just fully implemented the masturbate option, and those ideas are pretty cool. I can do the pills easily and then maybe like a purchasable option that lasts longer, like the auto masturbater you mentioned.