Amazing work with whatever retro dithering shaders you used, I'm kinda jealous lol. Great story and gameplay mechanics, puzzles were the most fun part for me personally however, the first stealth section's difficulty caught me by surprise a little but the second one with multiple enemies and a maze leaned a bit more twards frustration. Maybe if the enemies had a some sort of terror radius and were a bit slower on turning around, maybe theyre projected light should be a bit bigger than the hitbox where they insta kill the player... In general some counterplay for the player. Those are my thoughts and I hope you continue working on the game, its geat! Just needs a little more polish