I've been messing around a bit with this pack and I noticed some of the road parts are scaled down (to 0.8 to be precise) when you load them in the engine. This pack still rules though 😎
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I use godot. What's basically going on is that the roads are uniformly scaled when imported, but some of them have a transform of 0.8 on them, so when I load them into a meshlibrary for a gridmap they are no longer scaled correctly. I've noticed it specifically on the glb files in the road type 1 folder.