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I use godot. What's basically going on is that the roads are uniformly scaled when imported, but some of them have a transform of 0.8 on them, so when I load them into a meshlibrary for a gridmap they are no longer scaled correctly. I've noticed it specifically on the glb files in the road type 1 folder.

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alrighty, i'll check it out and see why the road type 1 is being weird 

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should be fixed now 

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awesome thank you!