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first time i lost, the other time i played crashed before i could get to a score goal high enough

(balls: slime ball x 2 , blood ball, luck ball.)

I'm jacking up the requirement scaling every update until people stop winning constsntly

then can you also add a sandbox mode? since i mostly play to find weird synergies and stupid combos. like spoon + flipper 

I dont want to add a sandbox mode, at least not right now, imo the game loses something when you can just press 2 buttons and figure out all of the perfect combos. I do however want to add a glossary of sorts that would let you view all of the pegs in the game so you could potentially come up with ideas you can then try to test out in game.

thats a good point, and a good solution.

may i suggest adding a little window for each peg/ball in the glossary to show them in action (except for the awesome ball of course)

not sure that will work with how the game is coded but ill keep it in mind

maybe just a pre-recorded video instead of an actual in-game demonstration, just something to make it easier to understand how, for example, the trash ball hits bronze twice but doesnt do anything else special.