Oh hey, sorry about that, seems like Android runtime changed something, before the UV was flipped vertically.
I'm sending an update, but if you want to quickly fix that yourself, just open the Panorama.fxao and remove the "1.0 -" that appears before textureCoordinate.y, there are two lines you need to change.
So 1.0 - textureCoordinate.y becomes just textureCoordinate.y