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NaitorStudios

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A member registered Jun 01, 2016 · View creator page →

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Yes, I am!
You can contact me on my discord (naitorstudios).

This was one of my very first public shaders, and I continue to update it, recently ported to Android, iOS and Mac.
I know for a fact that there are free alternatives nowadays, so if you look in the right places you might find them.
What I could do is decrease the price a bit, just so I keep some passive income, which is quite important to me.
I have some free shaders available as well, some are on my Patreon/Ko-Fi, perhaps I should also publish them here.

As for the pricing, I can do a price cut, specially since it's been a while since this particular shader has been sold. Hope that helps!

Hey there,

Thanks for dropping by and asking about this. Totally get where you're coming from—it can seem a bit odd to pay for something like a shader, right? Let me share a bit of the behind-the-scenes to hopefully clear things up.

Creating shaders is a passion of mine, but it's also pretty time-consuming. There's a lot of trial and error, testing to make sure they play nice with different systems, and keeping them updated. It's a one-person show here, and every shader I make takes a chunk of time away from freelance gigs or other projects.

When you buy the shader, you're kinda supporting the little guy (that's me!), helping me to keep doing what I love and also to keep the lights on. Plus, it's not just about buying a shader; you're getting a promise from me that I'll keep it running smoothly, fix any bugs that pop up, and maybe even add new features down the line.

I try to keep the price as friendly as possible, considering all the work that goes into making sure you're getting something cool and reliable. And hey, your support means I get to spend more time making more awesome stuff for you and others to enjoy.

Hope that makes sense! If you've got more questions or just wanna chat about the shader stuff, I'm all ears.

Cheers!

Yeah, I'm checking what I can do to improve collision in general, like having multiple embedded collision points and boxes, another challenge is improving jump-through platforms, so you could jump through stacked platforms, or slopped platforms, then something for moving platforms as well... There is just so much to experiment with! The idea is to take much of the difficulty of building a solid platformer with tight controls and let the dev just have fun tweaking it, all of that without losing the ability of coding custom stuff yourself of course!

(2 edits)

Then you're going to love my next project, I'm working on a highly improved version of PMO, first thing added was Movement Timer support!

It has many other features, like jump input buffer, coyote time, aerial jumps, automatic animations, hitbox pairing and more!

If that interests you, please consider joining my Patreon/Ko-Fi, since that funds my projects, and test builds will be soon on early access there.

Thank you so much for your feedback!

I've worked with Clickteam to make sure Pinball movement had a proper implementation of Movement Timer on gravity, and I've already sent to them a implementation for Physics movements as well, which should be available on build 296 of Fusion, so you can look forward to that working flawlessly with the extension!

Thank you!

Yes, it comes with the example mfa from the video, but it's fairly easy to use, I've also included documentation for it. Greatest part is that I did my best to port it to all exporters, only missing Mac because there's no SDK for that. (But I'll talk with Clickteam about it!)

If you have any more suggestions of examples, please let me know.

Oh hey, sorry, I missed your comment. In build 295 of Fusion Clickteam added support to shaders that samples the background, so I've updated it, I'm uploading it now! (Shaders applied to layers might come later)

Metronome Widget seems broken on mfa D:

Oh hey, it has an example, the parameters have to be changed according to your app resolution, so you may have to try different values until you get the look you're going for.

I'm considering making an update to keep the effect consistent on different resolutions, but it may be a bit difficult to get it right.

Be aware that the values are floats, meaning you have to input numbers after the dot to fine tune it.

Ah, I'm glad you're enjoying it. Thanks for the tip, seems like it depends on the system.

Is it made with Clickteam Fusion? I have all the exporters and a Mac

Clickteam collection? Where I can see this?
Well, congratulations, you deserve this attention!

I was really trying to get a playable demo with at least 3 playable frames, but I couldn't finish the graphics and animation in time...
Good luck with the Jam, I really would like to participate and also win but at this circunstance, I can't do anything about it.
I will keep working on this project and I'll be releasing a fully reworked demo soon.
Here's how my game looks right now:


Great! This Jam gave me an awesome idea based on a real story that happened to me!
I'm drawing beautiful handmade high res sprites!
I hope to get something playable in time!

It must be a full complete game?
Or it can be a alpha / beta / demo of something bigger?