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Hi! Sorry to bother you. I've been using this filter for my game for quite some time now. I don't know why, but I updated it today and for some reason it flips the image vertically in android. I don't know what could be the issue

Oh hey, sorry about that, seems like Android runtime changed something, before the UV was flipped vertically.
I'm sending an update, but if you want to quickly fix that yourself, just open the Panorama.fxao and remove the "1.0 -" that appears before textureCoordinate.y, there are two lines you need to change.
So 1.0 - textureCoordinate.y becomes just textureCoordinate.y

Thank you! I'll try that and try it out