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How do I center walls?

A topic by Aban0 created Apr 05, 2020 Views: 467 Replies: 3
Viewing posts 1 to 4

I don't know if this is possible, but I am trying to get thin walls to be places on the grid lines like it is in this map.


And here is the map that I'm attempting to make.



If I could get the walls to be on the lines then I could scale it correctly, and I could get the doors to connect to the walls.



If I can't get the walls on the line then I was also wondering if there was a way to get the texture inside the building to fill all the way up to the wall, so that the grass texture won't bleed in.

Developer (1 edit) (+1)

Hi! 

Unfortunately, "thin walls" have many small issues like these and are not intended for making your full map layout using them. That's why doors aren't connecting properly to them, or why grass bleeds inside. You should use the standard walls to paint your map :) I'll see if I can do something to create a thinner wall texture.

(+1)

Yeah I've been messing around with the standard walls, and they work great! Thanks!

(2 edits)

Since it is possible to scale everything, you can blow up your map to 200x200, all walls become thin. Its a lot easier to place things like light sources on high dpi maps. You get a warning it might get laggy at 150x150, but I played around with a world map of 500x500 and it was ok.