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A member registered Apr 02, 2020

Recent community posts

(2 edits)

Since it is possible to scale everything, you can blow up your map to 200x200, all walls become thin. Its a lot easier to place things like light sources on high dpi maps. You get a warning it might get laggy at 150x150, but I played around with a world map of 500x500 and it was ok.

Some buildings look odd, especially the russian snowy ones, because the purpose of steep roofs is to let the snow slide down. But it can't slide down if there is an other wall :-)

Great generators watabou!

@dev

If it is not too much hassle, I would appreciate an option to toggle on/off those little "corner triangles" and the cracks.


Ty for your work!