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Thanks for the feedback! The grapple was there since day one, so I had a lot of time fine tuning it and making it fun to just swing around. I'll try to experiment with the timer to make it more clear how much time they have left (I'm thinking about maybe adding visual and audio indicators / effects that are on screen whenever the timer is at a critical condition, but we'll see if it gets too annoying haha). The stats at the end were last minute addition to the game, so thankfully it was worth it. I plan on making an update of the game with a bit more content that matches my vision of the original scope of the game (not sure how long that will take), so your feedback is really appreciated! Thanks for taking time off of your day to play!