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This is a very charming game!

The "Character Name" sections inserted with some funny quips is a very charming touch! Especially as the conversation took on a few different tones. (Actual Talking Cat, Not A Dream! - Inexplicable Cat, Cryptic Talking Cat, Confusing Talking Cat, etc.) all put a smile on my face as the conversation continued.

I'm still early into the game, but I am enjoying the light-hearted story so far! (Seems even omnipotent dimensional cats don't like baths. And it's been a while since I've been in a math class but Mr. Nagawa's explanations went way over my head or it might be gibberish? XD)

One thing I was thinking about, maybe it would be nice to have a time of day HUD element (Morning, Afternoon, Night, etc.).

And I've only fought the tutorial boss (Wrestler Winston), but since the game has a real-time/ ATB (Active Time Battle) system, maybe a bar that fills up showing the next time the enemy attacks would be great! (Unless it appears in future battles or I totally missed it. ^_^" )

I'll get back to it soon, but from what I've played this is already at a very polished level and this game would be something I'd buy on Steam!

Looking forward to seeing and playing more of this game!

Excellent work!

Thanks for checking it out!

I agree, the ATB system is not great.  In all honesty, I really don't like RPG Maker MZ's default ATB system - it seems tacked on and incomplete, and is super finicky and hard to modify.  I only used it because it was the only way to get the party-member position-switch mechanic to behave properly.  Luckily, I think I've found a way around that, so the next version of the game will have a more conventional Turn-Based combat system.

Mr. Nagawa's explanations are total gibberish and have pretty much nothing to do with math!  I think there's a line where he says something about a number being "past tense", having a participle, and being conjugated (that's grammar stuff lol), and he references "Fergnatz's Last Theorim", which is a mispelled nonsense version of some math thing I heard about once.  The scene is total nonsense and was fun to write, and honestly, it's what normal math explanations sound like to me anyway lol.

I like the idea of a time-of-day on the HUD and may work it in.  The game is getting a "Night Time" phase soon, which gives Chiyoko more options for training and patroling the city, so it would make sense to add it.