Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for checking it out!

I agree, the ATB system is not great.  In all honesty, I really don't like RPG Maker MZ's default ATB system - it seems tacked on and incomplete, and is super finicky and hard to modify.  I only used it because it was the only way to get the party-member position-switch mechanic to behave properly.  Luckily, I think I've found a way around that, so the next version of the game will have a more conventional Turn-Based combat system.

Mr. Nagawa's explanations are total gibberish and have pretty much nothing to do with math!  I think there's a line where he says something about a number being "past tense", having a participle, and being conjugated (that's grammar stuff lol), and he references "Fergnatz's Last Theorim", which is a mispelled nonsense version of some math thing I heard about once.  The scene is total nonsense and was fun to write, and honestly, it's what normal math explanations sound like to me anyway lol.

I like the idea of a time-of-day on the HUD and may work it in.  The game is getting a "Night Time" phase soon, which gives Chiyoko more options for training and patroling the city, so it would make sense to add it.