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(+1)

Is there any specific guidance for how much a live2d character can move? I assume raising arms would be too much motion, but would wiggling side to side or shaking/bobbing a head be okay?

and how much leeway is there with regards to “expressions” when it comes to emoting for non-human characters without eyes/mouths/ect? Could anything that doesn’t majorly alter the outline/majority of the asset of the character count as an “expression change”?


(if it helps contextualize, I’m not trying to stretch the rules too much, but the limits inspired me into imagining playing with wiggling a low feature character around to see how much emotion i can wring out of basically shaking a doll around lol)

(+1)

Live2D should be fine, just try to avoid anything that would significantly alter the pose.  Head shifts/turns, eye movement, tils and such of body parts are fine, but if you need to replace body parts(e.g, swapping arms) in order to create a pose you wish to use, it would likely violate the one asset rule.

Use your best judgement on non-human characters.  I won't likely be overly critical as long as the spirit of the jam was attempted.