literally fun, 10/10 would play corporate bitch among us again
Citizen Abel
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Is there any specific guidance for how much a live2d character can move? I assume raising arms would be too much motion, but would wiggling side to side or shaking/bobbing a head be okay?
and how much leeway is there with regards to “expressions” when it comes to emoting for non-human characters without eyes/mouths/ect? Could anything that doesn’t majorly alter the outline/majority of the asset of the character count as an “expression change”?
(if it helps contextualize, I’m not trying to stretch the rules too much, but the limits inspired me into imagining playing with wiggling a low feature character around to see how much emotion i can wring out of basically shaking a doll around lol)
A cute little game that is programmed well, I liked it! Cute premise, cute style. I had two major feedback notes while playing:
I had a little issue opening and closing menus at times, they don't close if you try to change areas with them still open and sometimes don't let you switch areas, just little bugs like that that probably aren't hard to remove
For the mystery, fundamentally you only really need the classroom note to solve it, because only one character has an "E" as the second letter in their name, revealing who signed the note by just that; more similarly named characters would alleviate that. It would be more engaging if the miscellaneous clues added to the mystery, but I did like the robot sidequest, it was cute :)





