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Citizen Abel

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A member registered Jun 14, 2020 · View creator page →

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Ah I see, the scroll bar doesn’t show up on its own when I played so I thought it was a scaling issue. I think integrating the UI to look up and down into the game would let it always look the same and not depend on device preferences

Haha yeah I read it, it still left some uncertainty… I feel like most games can benefit from more clarity basically all of the time. Things obvious to the dev might not be to all players

This game's really fun, I'm delighted by the animation of the main character, very cute! I think all the components o it work together well.

Very charming pixel art, I love how this game looks. The mechanics are simple but satisfying, and it both looks and feels nice to have upgraded towers.

I think the feedback would be better if there were subtle sounds when enemies are hit and when they die.

It took me a bit to figure out how to place towers and how to add runes, but I eventually figured out. A simple tutorial could be a nice addition though.

I love the robot's design! The idea of balancing your stats is very fun. The grungy aesthetic felt like a cool contrast to the main robot's shininess.

I was struggling to get over anything, is it intended that you can't scroll and chance your stats while moving? I couldn't get them to change while in motion (maybe it's because I'm on trackpad? Unsure). 

The menus stacked sometimes (like opening the tutorial, I had to close the pause menu to see it). The asteroids are difficult to see which made dying feel unpredictable when I felt like I was playing well besides that. Fun concept, I like the characters and simple graphics and physics mechanics!

I will admit: this game is smarter than me. It was still a lot of fun playing it and trying to learn how the numbers interacted by trial and error. I imagine a full version of this game could benefit from a vey long tutorial available for math idiots like me

I thought this was super stylish and enjoyable (seeing Pico 8 used is so fun!), the visuals were charming, I like the colors used, everything is very readable (despite my general stupidity). I liked it a lot! I think this interpretation of the theme is clever too :)

It's always fun seeing a game jam game that works on mobile, I used my phone to try it out and found it fun. Simple but fun, the sound effects jumpscared me when they happened haha. Could benefit from some BG music to make them less alarming

This was really cute! The music's nice, the art is charming, and I like the premise. I loved the fun facts, they really added to everything in that I wanted to study more to see more trivia LOL

I think a tutorial on controls could help, I was confused on how to navigate; and dividing controls between mouse and keyboard wasn't very intuitive, ex. using WASD and Space to activate doors but having to use the mouse to make choices.

Sadly my game froze because of a strange bug when getting tired (I think)

This game's a lot of fun! I like the idea a lot, the audio encourages the idea of "pleasant chores" as a genre (if that makes sense), and it was well implemented!

My concern due to my set up was piloting it with trackpad was agonizing lol, I think having an option for controlling the vacuum with WASD/arrows could make the game more accessible. I also think adding a warning noise when the outlet starts getting low would make things more intuitive. 

Very cute! I liked it a lot.

I couldn't rotate because my character wasn't on the "ground" I think, I tried hitting all the buttons and nothing happened 🤔

the googly eyes are super cute and charming, great instinct lol!

this is what it feels like to need a fan in summer, it's true 10/10

this is amazing i will be thinking about this for weeks

This game's really fun!! I love the characters and their characterization and the mechanics at play :) really good!!! This might be my favorite game in the jam

There's definitely a scaling issue but the game let me scroll up and down so I could play it. Very characterful and nice art! The potion making confuses me but I managed to make a lot of money so I can't complain

Very fun game and I like the idea, but scrolling the scroll wheel of my mouse that much made me hand cramp instantly LOL there could be some kind of accessibility about doing some other kind of input? Very stylish though!

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Very fun! I like the way it looks and the fake toys a lot, very stylish

This is a great entry, I love the style and the SHAPES of the little guys (even if I am soooo bad at flappy bird :') ) 

rlly good entry! great balance of silly seriousness. love it

The little character is very cute!! Simple but fine game, but I'd like if the score moved with me LOL ^_^ very nice

This was a lot of fun and stylish! The one comment I have is I stopped reading the new deaths, maybe if they were a different color or something when first shown I'd know when to stop and read amidst the haze of clicking and clicking and clicking. Very cool!

I got a bug where instead of taking me back to the main menu at the end, it just loops the ending scene

Very stylish, very fun idea! I found the curving on the ball to be kind of impossible to get the in-between results on, but other than that it was rlly fun with colors and sound effects that match each other in bombasity :)

This is cute! The art is amazing, I feel like for the gameplay I'd love more feedback on my click being right or wrong, like a different sound effect or something? It was a little hard to read, but overall very good!

This is a great start to a fun creepy game, I love the graphics and vibe. I couldn't find out what to do with the "none" baskets? Are those supposed to happen? I got two "none" baskets and no combination I tried worked on them, but I just sent them up anyway and failed the wash. 

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Very cute game, lovely UI and fun concept. The art's super cute! I loved the sound effects a lot too :) delightful!

Fun marble game like old puzzles, I wish the things could be rotated with keys instead of spinning because trying to fiddle w the mouse at different angles is more frustrating than fun, but overall fun idea 

I like the switching and stealing weapons a lot, this is a really fun idea! (Surprisingly bloody)

I ran into a bug where the boss knocked me into a wall and I got frozen :( 

Really funny idea, the screwdriver's adorable. He wants the same thing as us all..... a break..........................

This was really fun, the wheel of memories is a cool idea, I like it. The minigames are fun (though I don't know why it was 0000001... it'll haunt me )

this happens to me every morning 10/10

This is fantastic!! Very cute very compelling to play, I like that decorating was rewarded as well as efficiency (I'm a player who won't decorate unless incentivized and found myself thinking 'I need more cute plants NOW')

Excellent and fun :) delight

This is really cute, I love the way the character moves and animates! A very fun idea executed well :)

There is a way to lock yourself which is if you close a gate onto your character he freaks out (maybe he should die instead?)

That's just minor though, this played well and was a lot of fun!

This is so cute!! The idea's super fun and I like that you can make builds but nothing's guaranteed, very on theme! ^_^

This looks super good and polished and is a cool idea, it definitely needs a tutorial in the game to help explain things but otherwise this is rlly epic, the UI and style goes hard

So first try I tried playing on mobile because it didn't say it wasn't compatible, and the wheel worked by typing (for obvious reasons) didn't. (The spinner effect was very fun on mobile, so maybe that would be a fun platform to add?)

First the small concerns: the is the text is really small and the sprites are too, it's a little hard to read (my eyes are bad lol) and I'd love to get a better look at the art because it's so cute! It was also difficult to read some of the wheels for the same reason.

It's a nice touch the truly random wheels don't seem to effect the ending, maybe that could be explained at the start? I would've loved to see my rival because that sounds fun, but I was worried it would ruin the confession at the end haha! Some harmless randomness can add a lot of personality to each run, so I like those choices being there

Overall very cute! I liked it a lot!! The main menu looks amazing too, I love the design of it.

I like the base mechanics idea a lot, and the characters are cute with a lovely art style! I really liked the painted style of the characters and their designs are very cute. 

The funny thing is spinning is not the best way to cut the fields, it's best to just slide back and forth like a loom haha; I'd like if he spun on his own when clicking (or pressing enter like another reply says, but I did it by clicking), then one could have fun zipping around the fields.

I think for the sheer amount of fields, maybe there should be a timer and it's more "get as much wheat as you can in the time limit" sort of game? Or for a slice of the game, adding less fields so players can get to the ending in the time frame would help show everything off. 

I liked it! The art and graphics and audio were on point for it. 
My only real complaint is the spinning door handles feel pointless and just made my hand and arm hurt (it was a lot easier on mobile but I replayed it on PC now)... Maybe if easy doors were way faster, it could add suspense if someone was opening a door that took longer? 

tysm!! :D

argh I tried everything w the metagame code but I think it would only work on older versions weirdly enough >_<

thank you!! :D 

This is very simple and fun lol, it's no good for my carpal tunnel but is a functional little clicker game

ty! i have always love’s slimes in RPGs so they’re inspired by dragon quest slimes vaguely ^_^  the stardew slimes too