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(+1)

Great visual artstyle, great models and animations, great designs and not so great combat.

First of all - thanks for not limiting the dodge rolls with stamina or cooldowns, that's very nice of you. But that's kinda it, unfortunately. Combat feels very repetitive, different combos don't seem to distinct visually from each other, and for me it devolved into button mashing. I dunno, I don't like clicking bosses to death to be honest - I'd love to have some abilities or something to work with.

I honestly don't know if a combo system could work in an orblike boss rush game. Bosses seem cool, and the first one is manageable - but when second boss specializes in huge AOE attacks - the last thing I want is to click him to death.

I definitely would like to play more, I do like the artstyle - I just wish the gameplay was a bit more exciting.

(+1)

Hey, mate! Yeah, thanks a lot for playing. I watched your playthrough and had lots of takeaways. I sincerely appreciate the complete honest feedbacks and I wouldn't trade it for anything else, I'm gonna cook it again. In terms of combat system, I still believe in it tho, and I believe I can make it more fun and exciting. I hope next time you won't feel as much frustration. I feel bad that your time with the current version wasn't a good one, but do know I appreciate it.

(1 edit)

Hey man, no problem, I understand that it's in development and you need feedback - that's why I'm streaming. So no worries there!

I'm eager to see what you cook up next (and looking forward to the controller support that you promised in one of the messages below)