Great visual artstyle, great models and animations, great designs and not so great combat.
First of all - thanks for not limiting the dodge rolls with stamina or cooldowns, that's very nice of you. But that's kinda it, unfortunately. Combat feels very repetitive, different combos don't seem to distinct visually from each other, and for me it devolved into button mashing. I dunno, I don't like clicking bosses to death to be honest - I'd love to have some abilities or something to work with.
I honestly don't know if a combo system could work in an orblike boss rush game. Bosses seem cool, and the first one is manageable - but when second boss specializes in huge AOE attacks - the last thing I want is to click him to death.
I definitely would like to play more, I do like the artstyle - I just wish the gameplay was a bit more exciting.