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A jam submission

Cardboard Cut-Outs!View game page

Game made for the MiniJam188
Submitted by Julian Croce — 5 hours, 35 minutes before the deadline
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Cardboard Cut-Outs!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#482.6362.636
Enjoyment#522.6362.636
Presentation#612.5452.545
Concept#612.6362.636
Overall#612.6142.614

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Programming - nepp_ / Art & Sound - Julian "Julson" Croce / Music by Vlad Krotov from Pixabay

Software used
Godot / Aseprite / Audacity

Use of the limitation
The Game plays inside of a giatn cardboard box (also upgrades are inside boxes)

Cookies eaten
2

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Comments

Submitted(+1)

I got jumped pretty early by a bunch of boxes, I think having a bit more of a progression for the enemy waves would help a lot building up the buffs!

Submitted(+1)

Cool game!

Submitted(+1)

The sound effects were oddly very funny

(+1)

Quite a steep difficulty curve. Nice characters. Maybe add different sprites for different powerups, and some display to see what you have.

Also, it is really hard to get any presents when they are all in the middle. 

Submitted(+1)

I like the sounds the enemies make, but I found myself struggling to collect any of the presents and just being surrounded pretty early into the game. 

Submitted(+1)

Try working on the sound — it starts way too loud at the beginning. Overall, I love roguelikes, but I think you should work on the difficulty curve and make the gameplay a bit more varied.

Submitted(+1)

I love survivors like, good to see one :)

Submitted(+1)

It's not super easy to put together even a simple survivors-like, so well done. On the downside, the roads, and the world boarders, were very much just suggestions. I guessed at a way to get AOE damage, and doing that carefully was enough to get me past the difficulty curve into infinite winning - breaking a bunch of stuff in the process of course (attack speed always seems to struggle at high levels if you aren't expecting them.) Without that, the game tends to end pretty quickly, because you don't seem to be able to keep up with enemy scaling for long at all. 

Quite like the enemy art especially but  it would be nice to have animations of some sort for this type of game. Numbers going up tends to be a nice incentivizer in general, but only when you actually have periods of being strong, which isn't much of a thing if you try to play normally.

Submitted(+1)

Nice concept) As a player, I'd like to see which upgrade i get from out the box)
Saying about game feel, there are some things to improve:
1) Creatures diversity 2) Some pleasant effect after kill 3) Another attack abilities (e.g. splash attack)

tbh, the sound of monster eating you is very funny)