Hello. I have a question about the "Perfect Loop Ending" :
Would you force the players to travel in every remaining loops (100-D100) for Nazhun to finish her research ? Or use some other trickeries ?
Also, do you have any opinion on how "Time is no variable, but fixed" is consistent with her work going through 100 loops ? I understant it as "There is the illusion of parallel timelines, but it is actually the same. Although a bit more complexe that we can comprehend")
However, how to play that ? Sometimes we want player's to solve paradoxes (Boostrap, Grandparent - as if the was only one Bolero's time line), sometimes we want to let go (Nazhun's work going through 100 loops as if there were 100 parallel Bolero's time line ; crossing out existing events...).
I am not sure how to rule that... Any insight ?
Maybe with : "as long as player character's timeline is relatively untouched, it is okay" 🤔