Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

Hello. I have a question about the "Perfect Loop Ending" :
Would you force the players to travel in every remaining loops (100-D100) for Nazhun to finish her research ? Or use some other trickeries ?

Also, do you have any opinion on how "Time is no variable, but fixed" is consistent with her work going through 100 loops ? I understant it  as  "There is the illusion of parallel timelines, but it is actually the same. Although a bit more complexe that we can comprehend") 

However, how to play that ? Sometimes we want player's to solve paradoxes (Boostrap, Grandparent - as if the was only one Bolero's time line), sometimes we want to let go (Nazhun's work going through 100 loops as if there were 100 parallel Bolero's time line ; crossing out existing events...). 

I am not sure how to rule that... Any insight ?

Maybe with : "as long as player character's timeline is relatively untouched, it is okay" 🤔

(1 edit)

As a side note, on this discussion on the safe working, I would give an answer which is slightly different than yours. Here is my take :

"I would consider the safe as having a timeline which is orthogonal to the Bolero's one. Which means, it is totally independent. "Before" and "after" in the safe has no link with "before" and "after" in the Bolero.

The easiest way to play it would be : Next time a player opens the safe (player's time), it finds what has been placed last time (player's time) with no consideration of Bolero's timeline. 

A slightly more complex way to play it would be : the safe timeline does not have to be correlated with the player's timeline either... Maybe the object/character has been taken/replaced at another time. How to rule that ? You could let the player decide what they find, roll a dice, or if you (the warden) finds a nice gameplay opportunity decide yourself."

(4 edits)

The odd case of Tyro :

**SPOILER**
"But where are all those Tyros ?"

I realise : if Tyro can be over 100 year old, and for exemple was 50 years old on his first loop, where was he when he aged ?
The must be some long periods (months) where there are more than 50 copies of him of all ages in the station... Thus Tyro would account for 1/6th of the station's population !
He should litteraly be everywhere (I imagine a hidden room filled with tyros) or even be able to take hower the station. Unless he spent a huge part of his timeline in coffin safes, or has been attacked a lot but time-Leeches and the Kronophage. 

(+1)

I imagine that yes, Tyro has spent a lot of time living the same days over and over and over again, and indeed, has spent a lot of time being artificially aged, de-aged, and re-aged again. He's the veteran for a reason. 

(+1)

If they fulfill Nazhun's requirements, Bootstrap and Grandparent paradoxes can no longer exist—the timeline "closes," meaning that anything that's happened in the past has already happened. It's a tighter, more restrained, more restrictive mode of time-travel. I'd look at something like Terminator (the first one) or The Merchant and the Alchemist's Gate as reference for how this works. 

(2 edits) (+1)

Ah ok. It actually changes the rules of what we can do and not.
 

(+1)

It is ironical though, that getting that ending relies on multiverses : Nazhun telling us how many times her work still needs to be looped, and the rule book implying that she might die too early in any remaining loop.

Maybe we then realise then that things did not happend the way we think they did. We really did the actions, but interpreted their context and result wrong🤔

Themes??? In my tabletop roleplaying game adventures??