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(1 edit)

I must say that I am not an RTS player and my brain is weak mode when it comes to these games, but Hypercoven was relatively simple to get into. From my limited time with non-custom maps in Warcraft 3 this seems to be a simpler version of the traditional RTS.

There's a lot of love that's been put into the unit and structure art. I mostly encountered a clashing of more classic retro pixel art style graphics and what I assume were sprites converted from 3D models. I think they look good on their own, but I am not a fan of the mixed visual styles and mixels. If the mixing was based off of whether something was a unit, building, or item I think that would work, but it isn't pleasing to look at (for me, at least). I know the style mixing is intentional and mentioned in the itchio page so I think you should go ahead with your vision and make what you think looks cool regardless. I hope my feelings on the visuals end up being in the minority of those who player your game. Some of the screenshots and videos of the mixed-together visuals DO make me chuckle a bit.

The music was solid. I got a little irked at the menu music since it repeated a lot in the beginning, but then it changed and everything else was fine. All of it seemed fitting for the theme and genre.

I had no issue with any part of the gameplay and encountered zero gameplay-related bugs while playing the game. I'll list some issues I had and critique in the list below:


-Tried to play in browser, but for some reason I couldn't click anything unless I used "TAB" to select it first.

-Not a huge thing, but it seemed like the initial melody of the main menu music repeated for quite sometime before it changed. After that it was fine. Maybe cut the intro repeating melody down a bit?

-When trying to scroll the screen near the limits of the map and the movement conforms to the diagonals of the map limits, the diagonal movement becomes very jittery except when moving top right to bottom left on the bottom right quadrant while holding my cursor at the bottom of the screen. In that same bottom right quadrant, if I hold my cursor to the right side of the screen I get a jittery screen but no movement at all (I would expect the screen to slide diagonally bottom left to top right in this  ' / ' kind of motion but I get nothing but horizontal back-and-forth jitter (oh and I can't move the mouse up or down here without first moving it away from the right side of the screen).

-I may have missed it, but it didn't seem like there was a way to adjust game speed once you started the campaign. Would be nice to have this feature (excuse this point if I'm just blind and missed it).


Excited to see where Hypercoven goes in the future. Seems like it's nearly at release date based on its Steam page (Q3 2025). Hope launch goes well


By the way I really like THIS structure's look a lot. I forget what it was called. Haunted something. Has a really nice kind of PSX pre-rendered background feeling to it. It's almost a shame I feel like some of the units/structures need you to zoom in to appreciate them more.

(+1)

Hey there, thank you for playing!

I know the style mixing is intentional and mentioned in the itchio page ... I hope my feelings on the visuals end up being in the minority of those who player your game

Well, it’s intentional because it’s the best I can manage. (All assets are from itch.io, I haven’t made any myself.) Unfortunately it DOES seem to filter about 90% of players so far, but what can you do.

Tried to play in browser, but for some reason I couldn't click anything unless I used "TAB" to select it first.

You mean TAB once to select the canvas element, or TAB before every click? What browser and OS are you using?

Though it’s a lot of fun technologically, the browser version is unfortunately a hassle to keep working to a tolerable degree, let alone as well as native.

I may have missed it, but it didn't seem like there was a way to adjust game speed once you started the campaign. Would be nice to have this feature (excuse this point if I'm just blind and missed it).

You would have to return to the menu; you can freely skip to any mission there. I will probably change it so the player is forced back to the menu after every mission regardless, as that will make it easier to tell the story, too.

I’ll see about the music and the scrolling - which indeed I haven’t been able to get right once, in 3 years.

By the way I really like THIS structure's look a lot.

Funny you say that; the buildings have gotten quite a bit of hate. Generally half the problem with this mix of styles is everyone can find something they absolutely loathe the look of. Good to see it also works the other way around. :D

(+1)

>You mean TAB once to select the canvas element, or TAB before every click? What browser and OS are you using?

I tabbed to select the element and then could click on it. I'm using Chrome on Windows 11.