Just played SE7ENGOKU (Story Mode preliminary demo) and there is fertile ground for a cool game here!
Not sure why, but the game art and atmosphere was giving me a "Mass Effect" vibe with "Star Fox" gameplay.
The intro with the ship heading towards the text and then it disintegrating upon contact was a nice touch!
Also, the resource recycle management system when selecting weapons is a welcome mechanic! Let's me play around with the different weapons. :D
Maybe for a future update, it would be cool to see a section of the menu show off different stats for each weapon (damage, fire rate, reload speed, cooldown rate, overheat rate, radiation rate, ammo count, etc.)
Also, maybe it would be for a future update, but I am interested to see how the sidekicks (for your left and right side) will impact the gameplay.
I was thinking that defeating Persephone at the end of the meeting would grant her as a sidekick, or the Companions that are on the ship. (Maybe they will provide possible elemental advantages for certain strengths/ weaknesses for future enemy/ boss types? - a la "Pokemon" style: i.e. Grass weak to Fire, Fire weak to Water, etc.)
More enemy types, designs and weapon variety would be great! More player movement mechanics would also be great! And of course, more content/ missions would be great!
Hopefully you continue working on this and continue refining it further! :D
Great work on this!