For feedback you need people that play your game. Getting people to play your game is hard. Even if you have people playing, they might not bother to give feedback, even if asked.
For specific things you might get an answer in this community, but just scroll down and you will see that half the threads here have zero answers. It is not much better on actual game pages.
Your approach to listen to feedback is good on paper. But there are two issues, imho.
Getting known. This is the problem all new developers have. How to build an audience. There is no easy answer to that. If it were easy, everybody would do it, and everybody would be at square 1 again. There are several threads about this, maybe they can give you inspiration. Once you have an audience, asking the audience what they like about your game is a good idea, I think.
And the law of small numbers. You might get 1 honest and helpful feedback per 100 followers. Just read comments on games, look how much followers the account has and what is going on in the comment section. So if your selection of feedback is a small number, like < 10, you can't be sure if this is actually helpful feedback. The majority of your fans might think differently, but did not speak up. Sometimes people ask for features, but those features might alienate your actual target audience. Or they complain about a specific thing, but in truth the majority of players like the game because of that thing.
In my opinion, for the indie sector, just make a game that is fun for you to make. There is enough diversity in game topics that there might be an audience for whatever game you want to make. The problem is bringing that game to that audience's attention ;-)