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It means a lot to me for you to comment on the level design. It's all I've been working on the last couple months, so it's nice to hear my hard work has paid off.

You got 100% because I messed up and made two of the goals have the same ID, so getting one deletes the other lol. Oops.

I believe the gameplay styles I am trying to merge are at odds, here, as the momentum based gameplay I am trying to make seems to be fighting with the traditional platforming. It's a real balancing act. I think the right solution here is that I've made it so that the Bounce pads now stop your forward momentum. This will help a lot because at 0 "forward" speed, you have instant turning radius, and you accelerate quite quickly, so it won't kill your gameplay too much.

I will work on adding Coyote Time. It's difficult with how I programmed the game, but I will try.

Thanks for playing my game, Mel!