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(1 edit) (+1)

Amazing progress Osh! I loved the new level. Your level design is really great!

I was able to find 12 goals, and beat the boss. I didn't picked up all the yellow coins. So maybe there was an extra goal for 100 coins? Let me know how far I was from 100%.

Things that you are probably aware: The camera is still a bit jittery, and geting stuck on things ocasionally. 

I had a bit of trouble with the yellow bounce pads. The air control is, how can I put it, the character needs to go forward to turn, like a car or a plane. Maybe increase the rotation speed in the air a bit to make it easier. 

Also, the game needs Coyote Time. The hability to jump a couple of frames after starting to fall, to make jumps more lenient, especially since Osh can move so fast when you tap the (on PS4) square button.

Those are mine 2 cents! Keep up the great work!


(+1)

It means a lot to me for you to comment on the level design. It's all I've been working on the last couple months, so it's nice to hear my hard work has paid off.

You got 100% because I messed up and made two of the goals have the same ID, so getting one deletes the other lol. Oops.

I believe the gameplay styles I am trying to merge are at odds, here, as the momentum based gameplay I am trying to make seems to be fighting with the traditional platforming. It's a real balancing act. I think the right solution here is that I've made it so that the Bounce pads now stop your forward momentum. This will help a lot because at 0 "forward" speed, you have instant turning radius, and you accelerate quite quickly, so it won't kill your gameplay too much.

I will work on adding Coyote Time. It's difficult with how I programmed the game, but I will try.

Thanks for playing my game, Mel!