First off, thank you for taking the time to give such a thorough and insightful review, TintoDev. You make very good points.
-I am glad you were okay with the Guided Cam. I have gotten a lot of complaints on it, which i have worked on, so for someone to say it's okay is a complement ha ha.
-So, I feel like the issue with the swim controls thing is that I equate that dolphin swim with a run, meaning if you were holding run, it would just dolphin swim. So, to fix your issue that bothered other people as well, I change the dolphin swim to the Dash button, instead of run. I tested it, and it feels much more intuitive to control, especially when you get in and out of the water.
-I plan on making a tutorial level. See the signs I have at the beginning telling you to go up the wall? I didn't have those in the original Demo, so several people didn't go up the wall and quit after not getting anywhere in the game. You're right in that it might not be intuitive at first, but I think that it becomes second nature after the initial two walls, because it's the point of the game, you know? It's more "Fast Mario who can run up walls" than it is "Sonic", at least in level design.
-"Send enemies flying when they die" That does sound better. I'll probably implement this.
-You're not the first person to complain about specifically the ledge grabbing. I'll work on it.
-I'm glad you had fun! Also, the lava section's music is my favorite as well. I thought the guitar/harmonica was a weird combo with the lava, but it worked.
I will try to implement some of the changes you suggest. Thanks!
