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Another great new chapter! Thank you again for your work it's fantastic!

I actually replayed the first part since you said using the "fast-forward crystal" it might cause some bugs... worth it!

First of all, loving the relationship scenes with the party. I felt Rodriss is still a mystery to tackle, while the one with Lyra... it was fantastic but you forgot to add it to the Gallery (please add all scenes to the gallery)! About that scene, the more "chibi" stile of the art was really cute. 

Can't wait to see more interactions, relationship dialogue and scenes, even with the new character (the new party member)! Things like like "what do you think of <Character>?", or recurring scenes if the relationship reached a certain level. Going around seeking the "interesting spots" was fun too.

What can I say about the rest.... loved all of it.
About the scenes, the shroom one was one of my favorites (after the one with Lyra already cited).

The Golem encounter where we solve it without fighting was interesting too, even if I lost myself at the puzzle (I had to check the comments sadly).

The new character  (I mean the new party member) is quite fun, as seen already with the golem I can see him causing more problems than solving them but oh well...
  I really like the party is a group of misfits. Can't wait to see how they interact among themselves too.

The new monsters are cute, especially the one ending the chapter (no spoilers). You did a great job hyping up for the encounter, loved how she entered the scene.

I hope we could see some more comments of the other monsters about the new entries in the Guild (aka the new monsters).

The humor is as usual excellent, I gave a good chuckle after Lyra opened the teleport or when you specified the new character didn't get the 60% of profits. 

If you need a suggestion for some future monsters for the guild... doppelganger! Imagine the chaos during the capture (who can you trust? how do you know well your companions?) even more during the Guildmaster punishment scene: the monster is disguised as Adventurer-chan, what could go wrong?

About bugs....

1) Found  a softlocking bug when interacting for the first time with the mission board at "Anviltown" (sorry forgot the real name): I saw the initial "choose your mission" dialogue box (NOT the one with the details), didn't choose any of those missions (Shrooms and Harpy) but choose to exit the dialogue, the clicked again and found Adventurer-chan saying something like "there is one mission left", then showing me no mission and the sprite remaining onscreen. If I did something to change the onscreen character (like interacting with the teleport), then returning to the board gave me again the same problem "there is one mission left". I resorted to reload the save but just now writing this I think I could have resolved it trying to exit town towards the missions road.

2) The guild receptionist is still on "hey guilldmaster wanted you, the sick person (Lyra) got better" like he did at the end of chapter 1. To be more specific, I replayed all the game (so no interactions with the crystal) and I did goblin mission before woods mission.

3) Sometimes the face sprite remained the same even after finishing talking, like when chatting with Gobcca, getting for example a scared/laughing face beyond the end of the specific dialogue, so if you start  a new topic the face is wrong.

4) in the gallery, choosing to see the golem scene shows the dialogue about the shroom scene (but the scene is indeed correct)

Wrote too much! Really really loving your work and Adventurer-chan, can't wait to see what's next! 

Thanks for the feedback again! Very good suggestions! I really like the doppelganger idea and I will definitely put it in a future mission!

I'm glad that you enjoy what I'm doing! I was a tad bit worried about the more comedic approach but I'm glad to hear all the nice things after posting it!

I have since added Lyra's scene into the gallery, I was gonna add it originally but as you can see my memory is not really the best xD

The mission post probably isn't going to softlock you, as you can still take the mission if you didn't finish it I think, but yeah I'll see if I can fix it! For some reason I made the first two missions more complicated than they really should be xP

I can see myself somehow leaving a bunch of weird bugs here and there and it would be tough to fix them now that the project has gotten much bigger than I anticipated (And that I just repeat the same mistakes over and over again xP), but I do appreciate reporting everything that you can, I'll try to patch them all in the next update!