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42_answer

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A member registered Sep 20, 2016

Recent community posts

(1 edit)

Thank you for the new update, it was unexpected, so soon!

Before getting to my long comment about the update, a quick question: how to trigger the new relationship event with Lyra? If there is one, of course.

In the new city, after a few comments when interacting with the objects, all three of my companions asked to meet me:
- Rodriss correctly told me about the location and the event worked as intended (where was the room we saw in the scene?)

- Lucien didn't tell me where (I may be wrong with that), but the beacon was pretty visible, and I used the patch to fix the bug and see it (I though v.031 was already patched but I was wrong)

- Lyra told me about it whenever we interacted with something but when I talk to her she says nothing about it,I haven't seen a beacon and I didn't understand where the inn is.

I played again from the beginning to avoid bugs (ok, the rapid change from Anvilna to the city was a bit strange and I thought i was a bug to be honest)

Thank you again for the update ,I really enjoyed it. 
Can't wait to understand if I've seen the whole content!

Another great new chapter! Thank you again for your work it's fantastic!

I actually replayed the first part since you said using the "fast-forward crystal" it might cause some bugs... worth it!

First of all, loving the relationship scenes with the party. I felt Rodriss is still a mystery to tackle, while the one with Lyra... it was fantastic but you forgot to add it to the Gallery (please add all scenes to the gallery)! About that scene, the more "chibi" stile of the art was really cute. 

Can't wait to see more interactions, relationship dialogue and scenes, even with the new character (the new party member)! Things like like "what do you think of <Character>?", or recurring scenes if the relationship reached a certain level. Going around seeking the "interesting spots" was fun too.

What can I say about the rest.... loved all of it.
About the scenes, the shroom one was one of my favorites (after the one with Lyra already cited).

The Golem encounter where we solve it without fighting was interesting too, even if I lost myself at the puzzle (I had to check the comments sadly).

The new character  (I mean the new party member) is quite fun, as seen already with the golem I can see him causing more problems than solving them but oh well...
  I really like the party is a group of misfits. Can't wait to see how they interact among themselves too.

The new monsters are cute, especially the one ending the chapter (no spoilers). You did a great job hyping up for the encounter, loved how she entered the scene.

I hope we could see some more comments of the other monsters about the new entries in the Guild (aka the new monsters).

The humor is as usual excellent, I gave a good chuckle after Lyra opened the teleport or when you specified the new character didn't get the 60% of profits. 

If you need a suggestion for some future monsters for the guild... doppelganger! Imagine the chaos during the capture (who can you trust? how do you know well your companions?) even more during the Guildmaster punishment scene: the monster is disguised as Adventurer-chan, what could go wrong?

About bugs....

1) Found  a softlocking bug when interacting for the first time with the mission board at "Anviltown" (sorry forgot the real name): I saw the initial "choose your mission" dialogue box (NOT the one with the details), didn't choose any of those missions (Shrooms and Harpy) but choose to exit the dialogue, the clicked again and found Adventurer-chan saying something like "there is one mission left", then showing me no mission and the sprite remaining onscreen. If I did something to change the onscreen character (like interacting with the teleport), then returning to the board gave me again the same problem "there is one mission left". I resorted to reload the save but just now writing this I think I could have resolved it trying to exit town towards the missions road.

2) The guild receptionist is still on "hey guilldmaster wanted you, the sick person (Lyra) got better" like he did at the end of chapter 1. To be more specific, I replayed all the game (so no interactions with the crystal) and I did goblin mission before woods mission.

3) Sometimes the face sprite remained the same even after finishing talking, like when chatting with Gobcca, getting for example a scared/laughing face beyond the end of the specific dialogue, so if you start  a new topic the face is wrong.

4) in the gallery, choosing to see the golem scene shows the dialogue about the shroom scene (but the scene is indeed correct)

Wrote too much! Really really loving your work and Adventurer-chan, can't wait to see what's next! 

Warning: long enthusiastic post ahead.

Loved this game Circular, as other said Adventurer-chan is adorable. The best MC ever, can't wait to see more content!You took the trope of "scene for failing the combat" and built a fun, believable and engaging game on it. That's pure genius. The little humor of her name which is never revealed (and all the other funny things) really speaks up on how much you love this game/project. It's great.

The other characters are amazing too, and I'm not talking only about the party. Rodriss is a cool addition, a real tank.... and I loved how you showed his weaknesses. You got it right for casting him as a middle-aged man, it maintains the focus on the MC. It's not Konosuba after all.
The mage is fun too, she has to recharge every time because we can't have a normal party. I loved it. Also the ending to that Gel combat, will it get explained or it will be just a WTF moment?
Also thank you for letting us talk the the party while adventuring, can't wait to hear mome comments on our adventures.

You got the right idea to get us to interact only with the goblin chief, it makes her more special and you can have time to properly flesh it out.
Loved Gel too, she has good vibes (when not getting all evil then she is very cool too, pun not intended).

Are you going to add more scenes with the captured monsters too?
---RANDOM IDEA MOMENT--
What about after the MC asks about what they think about her (and they say she is weak, like the goblin already do), she unlocks a new dialogue to challenge them (to something stupid like arm wrestling or something), we get a "fight" where if we lose the MC get spanked, if we win we spank them but of course we are too weak to really do something.
Before thing escalate further (monster really hurting the MC or the MC asking the companion for help spanking the  target) all hear the voice of the guildmaster who is coming to see what's the ruckus and everyone stands up and stop doing it to avoid getting caught.
So it's not repeatable but I can already  rewatch the scenes from the book so not a big problem
---END RANDOM IDEA MOMENT -

What can i say about the other character? The guildmaster is really scary, loved her. The cat merchants were really fun too. Are we going to get scenes with them in the future? I mean, the tent is right there for the privacy.
---RANDOM IDEA MOMENT-
Maybe after they explain the worms, the MC get an option to ask what happens if she eats the worms directly, they candidly tell her her blood becomes potion, she stupidly do it right away and they save her life (and punish her after of course). Or maybe Adventurer's-chan is not so stupid?
---END RANDOM IDEA MOMENT -

This game is really something, you nailed the protagonist and the concept, can't wait to see where it goes, both for the story and the slice of life aspects.

SPOILER FOR 0,1 VERSION BELOW:
Also, you surprised me when we had to fight Gel for real after showing us that combat "wasn't the only way". The game over if we lost was unexpected and fantastic, a good way to remind us that yeah, adventuring is still dangerous and we still have the big bad guy running around (you had the right call to warn us before.)

So thank you again for sharing with us this gem, good work for its future!