Clever idea to make a puzzle game like a roguelite! I never play puzzle games but I do play roguelites, so that's my background. Here's my thoughts:
- Audio sounds great for the most part, satisfying crackle and break sounds with good pitch variance
- Appreciate the highlight around a group of wood to help utter newbies like me realize that's something you want
- Offering new abilities on a match 3-type of game is cool, never seen that before. That said, I never play match 3 games, so I wouldn't know :)
- UI looks good for the most part for a prototype!
Critiques:
- I played the whole first round without realizing I had to click twice to actually break a brick. Again, I never play games like this, so that's probably utterly my own fault
- I didn't really know what I was doing while playing, I couldn't tell what I was doing right or wrong with getting points or score. I was guessing I need to get wood in alignment, and jewels are supposed to wind up at the bottom, so I was doing that, but it wasn't clear if I was getting points for that. More visual feedback for what specifically I did right would probably help
- Audio sound of coin gets a bit much at the end of the round when you hear a lot in a short time, a less sharp (and more short?) sound would be ideal
- I hit a bug where I couldn't click anything after the final round, needed restart
- The UI dialogs that pop up feel too big for desktop size screens
- Why does the announcer urge me to hurry up, if there's no time element? Lol
- Bug: The number 2 stayed on screen after I think having a miner on my screen, happened again with I believe another miner
- The camera shake feels a bit too fast or too far spatially since it happens so often
- I can't understand how to make a powerplant - the example image says 3 adjacent wood, but no adjacent wood was in the example picture
Hope that helps! Feels quite solid mechanically for a prototype!