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nicbiondi

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A member registered Nov 17, 2014 · View creator page →

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New Update 14 (hammer time)
- added new fancy win animation and effects
-added new Town buildings and upgrade flow.
-added new hammer animations and effects
-tuning


full change list (including typos!)

-update win animation to clean up a bit
-removed debt paid voice 
-added hammer smash animation effect 
-added parJingle when background shows up 
-added destroyOverTime helper object for removing/disabling fx for fast creation 
-fixed town icon animations -fixed some broken outline for buildings 
-added celebration effect in level when reaching par.
 -added helper function to reset mmf feedback animations when renabled. 
-added new town building images 
-added hammer hit effect (not yet implemented) 
-shrunk hammer down a bit
 -added town store money indicator over the store 
-added new hammer animation 
-refactored customer buildings 
-when new customer available, new building will show up with option to add new customer 
-lots of new building art/town issues 
-improved rule scoring animations 
-Improved character choice ui animations -added shop bg 
-added ui sounds to main menu
 -improve level alert background for round 1, tally up etc


(1 edit)

NEW Update 13 (The Town)
Change highlights:
  Go to town to get upgrades from customers and visit the store! Customers now have a home!
  Improved feel, effects of combos and UI.

full change list:

add one coal to miner starting block to increase chance of first level ace.
added juice to event ai cards
fixed customer upgrade card not correctly showing xp bar after level 1
sped up tally up.
added upgrade message when customer is upgraded when playing.
updated global message for level start and other messages with smaller text and subtle show/hide animation
improved ui interaction audio/animations for map and customer store.
improved level customer upgrade sequence
added audio and animations to company store ui items
added "choose" option when choosing customer upgrade
added animation and audio to map nodes.
improved company store upgrade experience
added sound effect added new upgrade sound
added new light upgrade transition
reset values of animation at end clean up upgrades shop
added company store characters
added upgrade indicators for customer
added animations and effects
removed upgrades from levels, now get them from company store.
lots more stuffs.
added closed sign and status of Company store if no customers to add
added town ui event added general store and company stores.
hooked up and fixed fixed issue with hammer sticking fix name of multiplyer block in quarry view
clamp name of blocks in quarry view
add value to customer details
added cash icon to customer details
improved customer levelup animation and audio
added debug for testing icon effect when completing rules combo, resources move to customer
added effect factory for creating effects.
added quarry buttons in store, map so you can see your deck
added timer showing at top of screen to help new players visualize time added end of round bell fixed issue with customer not being purchasable in shop
added end of round sound.
increased value of horizontal log value upgrade
fixed issue with return to menu option on win, not closing map
fixed win test debug button to set cash to par to perfectly win more easily when testing

NEW UPDATE 12 (The Map)!

- New Jewel value item (increases jewel value by one) note: this effects all scoring including rule combos
- New Map added to show you your progress, more to come soon!
- New Avalanche event which adds blocks to the mountain. Some options give gems as well.
- Blocks now settle in realtime allowing combos to settle in the same turn (play Chad if you want to make some combos)
- Improved scoring effects and flow to make them more satisfying
- CHANGED LEVEL SCORING. You now get 3 gems for getting par in first round, 2 for second round, and one for getting par on last round. Scrip is also awarded based on how many pars you complete. This change was made in order to speed up the feel of game progress without making you loose if you don't make par in the first round
- lots of small improvements and bug fixes.

NEW UPDATE 11!
-Added multiplier block! It is an expensive item but can make a huge difference when scoring large combos

- Lots of improvements to scoring timing, effects, sounds 
- Fixed some scoring issues where you were not getting multiplier bonuses

Bugs
Fixed scoring bugs
Fixed ui issues
New levels now automatically refresh (ease of use/player expectations)
fixed bug not burning things into coal
refactoring to how blocks break/are removed 

New Update 10!

Summary: improved the look and feel of the game. Smashing blocks should feel smoother now. Lots of bugs fixed

Chad (demolitionist)

added multiplier to unearthed buff (multiplier was not working)
fixed unearthed data link (wasn't using multiplier upgrade)

General:
fire now lights dynamite

Tutorial:

added tutorial scoring to hide text box.
added tutorial pause to show refresh before it shows setup quarry
fixed exit tutorial early option.

fixed exit tutorial early issue (allowed you to hit things when in ui)


Update settings icon 
Bugs

fixed game reset issue where it'd fill level with same blocks

changed descriptions of characters and added difficulty to it
updated tutorial blocks to use better selection and locked/unlocked states

fixing issue with burning block breaking causing it to get stuck. issue was that dynomite was trying to turn itself into coal after attacking itself.
improving grid density and ordering to make the board look more compact
fixed drop animation to use position offset 
fixed flint explanation
reversed hopper scoring for visual reasons
lots of sorting/effects stuff
reduced cost of jeweler multiplier upgrades
updated brick break 
fixed selection callback (refactor tools)
moved selection from block to update in order to smooth out smashing blocks removed collider from block pieces (was causing inconsistent quick smashing issue) feels much better now.
fixed issues with tool highlighting causing issues with instant scoring (I hope)
fixed some spelling errors
fixed wrong description for jeweler tiara and unearthed upgrade items
refactored stop/start tutorial pausing
removed game locking for tools. 

New Update 9!

JEWELER:

Added 4 multipliers for all existing jeweler rules:
- Tiara multiplier
- Unearthed multiplier
- Pendant multiplier
- Gravestone multiplier

LOGGER:
- Juiced up log scoring sequecne with new sounds, visuals and effects.

GENERAL:

- added +1 and -1 to all quarry count upgrades to make it easier to see without
- looking at item details
- tool charges now are independent, reduced cool-downs to compensate
- improved hopper animation, fixed animate back.

BUGS/REFACTORING

-removed unnecessary list from upgrade factory (refactor) 
- fixed various cool-down issues
- fixed bomb lasting to next round 
- fixed some tutorial locking issues
- cleared pause queue after exiting tutorial to help with that messing up lock queue when exiting tutorial.

New Update 8!

Logger :
- simplified log multiplier to flat multiply the value so that we can see the multi on customer tab
- added log scoring instant rule item
- steeple is worth 3 now
ITEMS:

reduced cost of clock to 1 gem
GENERAL

- can now loop once instead of going to main menu (endless mode)
- updated some art on end of level screen
- added level text to end of level screen
- fixed issue with soft locking game
- added different sounds when striking coal, gem, wood 
- fix issue when character has no upgrade choices to start.
 
- fixed some technical issues and added better logging for future fixes

New update 7!

BUILD version 7

⦁ scoring animation speed sped up, doesn't require hit to speed up anymore
⦁ when upgrading rule modifier, the bonus updates in customer card immediately now
⦁ increased size of quarry view to support more then 5 blocks
⦁ fixed bug with item/upgrade requirements check. Should not see upgrade items before upgrade has been received.
⦁ fixed issue with second game after winning or loosing would not allow you to play ⦁ added bomb block option

New update 5!
added new character.

-added new upgrades

-added new rules

patch
fixed issue with not being able to leave tutorial through settings menu

New Update 4!
- improved tutorial in may ways

- improved lots of information with customer details and tooltips

-fixed issue with customer leveling not working properly

-lots of bug fixes

-improved settings to let you go back to main menu

-improved some ui like refreshes, making it more distinct and less likely for new players to hit it accidentally

New Update!
- added characters

-added tutorial

-added instant scoring rules

-added rules sorting and visualizations

-added new upgrades and rules

New Update!
1)added effect to show when tool is cooled down

2)added effect/audio when par is achieved

3)balanced +- quarry upgrdes to be smaller to smooth out deck to be less predictable

4)you can now use swap tool to swap block into empty space

5)updated cursor and icons for tools. hammer now shows and highlights block under it

6) added temporary title art

1) added new upgrades for customers. You now earn xp for your customers. When you level it up you can choose an upgrade or downgrade to your customer

2) fixed some restart data no properly cleaning up

3) logs are now much more profitable. each length of log increases the multiplier by 50%

4) new upgrades including stone wheel, steeple, and summer beam

5) all existing customers have something to upgrade. Give it a try and tell me if what you think!
6) lots of other changes added for you to find.
 

Patch #3
1) improved readability of scoring

2) improved readability of power plant customer with better images and descriptions

3)toned down some sounds and effects

4)added new fire animation and flint animation to help indicate to players that hitting flint can light neighboring wood on fire to create coal

5) fixed display bug with drill timer

6) added "tally up!" text before scoring to improve legibility of voice over

7) various bug fixes and juice

thanks for the thoughtful critiques! It's very helpful in seeing what things don't make sense. The announcer says "tally up!" not hurry up :D. I'll be addressing many of these things today. I might stream it.

updated build, notes:
1) removed debug console that popped up sometimes, especially on mobile

2)when on mobile, tools do are not used until you release press, allowing you to see the shape indicators, except for hammer, hammer still uses on down press on any device.

give me some helpful feedback please!

you need a subtitle for this game too. "the nom chomper", "the meatball muncher". you do you.

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what are the controls? Does this require a special setup?