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ANGLER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2 | 4.455 | 4.455 |
| Theme Use | #5 | 3.909 | 3.909 |
| Pacing | #6 | 3.364 | 3.364 |
| Fear Factor | #14 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really great visuals and vibe!
I found it hard to play well as I did not need a scary fish or shambling monster man to make me crash my submarine all on my own. There were a lot of competing mechanics to juggle, which made things pretty frantic.
Frantic, chaotic, immediately compelling gameplay loop.
Excellent work on conveying so many different gameplay concepts using only sound design, and minimalist visuals.
I feel like a co-op multiplayer version of the game concept would be a great time.
Thank you, I appreciate it
Really cool concept, wonderful visuals. I personally had a hard time with the controls at times. It felt like the levers would suddenly decide that they no longer do what they had been doing previously. Could just be a me problem. I really like the use of the duct tape sound for repairs. I also enjoyed the scare when my fish got angry.
Thank you for playing I appreciate it.
I sucked at this game but it’s got an awesome look and the systems work really well.
Thank you for playing! I'm sorry if it might have been too difficult I unfortunately couldn't get anyone to playtest the game before the submission.
great game, reminds me a lot of Iron Lung
Thank you I appreciate it
Nice game
Thank you I appreciate it
Interesting concept and captivating gameplay!
I did run into a bug, though, initially I couldn’t interact with the levers in fullscreen mode. After pressing Alt + Enter, it started working.
Thank you! I will try to look into the bug after the jam. I'm gonna guess it might be something to with the game window not focusing properly
Very polished, great work! Could see it being a fun little coop game
Thank you for playing! I did actually think about how it could potentially be turned into a coop game as I was making it, so it might be something I might consider later.