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(+1)

it is weird that when you are upside down , the jump button change

the first I died I believe in a bug , the dead is not that obvious

Each level as a 'test' label

i find the spike too hard to spot in the snow environment 

also the green abyss is not obvious ( seems like grass to me )

Thank you for your feedback! I've updated the level based on your suggestions: the "green abyss" is now changed to a void to make it more clearly a death zone. I've also removed the 'test' labels from the levels and cleared the snowy plants around the spike traps to improve their visibility. Additionally, I’ve made it so you can jump using W, Space, and S while upside down, since I noticed many players weren’t realizing the controls change in that state.

thanks for fast fix. Other things I see, in level 2 when you fall in the blue, you have some time before death where you see the top part of the head of your knight ( and you can still move and jump )