Really great visuals and vibe!
I found it hard to play well as I did not need a scary fish or shambling monster man to make me crash my submarine all on my own. There were a lot of competing mechanics to juggle, which made things pretty frantic.
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2 | 4.455 | 4.455 |
| Theme Use | #5 | 3.909 | 3.909 |
| Pacing | #6 | 3.364 | 3.364 |
| Fear Factor | #14 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Really great visuals and vibe!
I found it hard to play well as I did not need a scary fish or shambling monster man to make me crash my submarine all on my own. There were a lot of competing mechanics to juggle, which made things pretty frantic.
Frantic, chaotic, immediately compelling gameplay loop.
Excellent work on conveying so many different gameplay concepts using only sound design, and minimalist visuals.
I feel like a co-op multiplayer version of the game concept would be a great time.
Really cool concept, wonderful visuals. I personally had a hard time with the controls at times. It felt like the levers would suddenly decide that they no longer do what they had been doing previously. Could just be a me problem. I really like the use of the duct tape sound for repairs. I also enjoyed the scare when my fish got angry.
I sucked at this game but it’s got an awesome look and the systems work really well.
Interesting concept and captivating gameplay!
I did run into a bug, though, initially I couldn’t interact with the levers in fullscreen mode. After pressing Alt + Enter, it started working.
Very polished, great work! Could see it being a fun little coop game
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