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Again, thank you so much for playing! Doubly so for helping with bug fixes/balancing/etc!

I've always wanted to make game maps that look pretty while serving their purpose... next step for these in particular would be to make characters that just walk by the roads to make them seem populated. One thing at a time and all that

The battle music only recently got delivered so that explains why I didn't have it out for .1, but it was well worth the wait! And yeah, having to consider things like pacing and refreshing the party (as well as realizing that locking the player out of a shop is a bad idea, even if thematically fitting) are stuff I'm slowly learning.

((redacted) jumpscare real. i needed some npcs to use as shopkeepers and he and Morgan got picked on impulse... i'm unfortunately quite fond of him. (redacted)-centric game one distant day, surely