Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Played versions 0.1-0.3, really cool seeing the later parts improving and changing!

I spent around an hour and a half in this demo (for one playthrough) and spent most of the first half exploring all the maps, talking to all the characters, and backtracking whenever the story progressed to see if there was more dialogue. Loved the little details in the background like the trains passing by and ducks moving in the pond, really made the world feel alive.

Reallyyyy liked the new battle music that came with v0.3, had it playing in the background for a good bit. Morgan appearing in the forest to restore hp and setting up shop was really helpful, especially if you forgot to buy purification crystals like I did in my first run. Alexander's additional skills made him a lot more fun to use rather than just being a meat shield and wide swinging every few turns.

I can tell that a lot of passion went into this, really excited to see what comes next!

(jumpscared by a certain shopkeep who hasn't gone to school yet)

Again, thank you so much for playing! Doubly so for helping with bug fixes/balancing/etc!

I've always wanted to make game maps that look pretty while serving their purpose... next step for these in particular would be to make characters that just walk by the roads to make them seem populated. One thing at a time and all that

The battle music only recently got delivered so that explains why I didn't have it out for .1, but it was well worth the wait! And yeah, having to consider things like pacing and refreshing the party (as well as realizing that locking the player out of a shop is a bad idea, even if thematically fitting) are stuff I'm slowly learning.

((redacted) jumpscare real. i needed some npcs to use as shopkeepers and he and Morgan got picked on impulse... i'm unfortunately quite fond of him. (redacted)-centric game one distant day, surely