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(+1)

Love the idea. that was exactly what Ii was aiming for before moving on to what I have now. However, the execution wasn't what i was expecting at all.

First, I think that this kind of game would work much better separated in rooms, like celeste or portal, so you can have unlimited trials without having to start over every time (which is very annoying). It could also allow you to have special gimmicks per sets of rooms, and vary the gameplay !

Graphics are very inconsistant, you might also want to learn how to fix light flickering and common UE graphical issues, which are very visible in your game (since it has a lot of reflections).

The audio is ummm... the same sound throughout the entier game ? x) An unreal engine default as well, I recognize it.

The player recording works well, apart from a few times.

(+1)

I was going to make it multiple levels and make it more of a challenge with timing and some gimmicks like you said, but I got consumed by the scope and ended up scrapping everything and making one level. 

I didn't have time to make any visual or audio changes, so I just slapped what I could as fast as I could in the last hour. I will try to give that some priority next time. One more lesson learned.

I'm trying to retrace the recording system to figure out why it acts up sometimes. I'll make it better.

Thanks a lot for the feedback! I'm glad you spent the time to do all this.
(Sorry for the late reply.)