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aymendj

16
Posts
2
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A member registered Nov 19, 2015 · View creator page →

Creator of

Recent community posts

Thanks a lot. I'm starting to think the subtitles aren't working for a lot of people. They should give you enough hints to know what to do. I'll definitely fix it after the jam.

Cool concept and art. I got stuck in the drink refilling minigame and couldn't finish it or exit. Bonus points for the title.

Nice try. I like the pixel art. Though, as has been mentioned before, it took a bit too long for the clock to go down, and the shooting cooldown is a bit long.

sts

I love how finished this is. Great work in a short time. I only hope the game saves after you fail and doesn't send you to the intro again.

Thank you very much, friend.

Thank you. I've always wanted to do something like this.

I think there is a bug where subtitles don't appear sometimes. They should have given you hints on what to do.


Thanks a lot for the feedback.

Thank you.

This was pretty cool. Good level design. I only encountered one bug but you can only restart the level.

Thanks a lot for the feedback. I thought I had time to polish before submitting, but I kid you not, my internet went down in my entire neighborhood on the last night, so I lost hope and kinda stopping working, until it went back way too late. I'm the time was enough to submit this version instead of nothing. I'll get to fixing it after the voting ends. Thanks again.

Oh, and the controls are listed in the details section of the game, but I didn't know that didn't show in the game's Jam page. Next time, I'll always make it easier to know in-game.

Strange. The dialogue should be working to give you hints. I'll fix it when voting ends.

Thank you for hosting this awesome jam. I will attend again next time and it will be better, hopefully.

(I did participate before in the Light and Darkness theme but I couldn't upload in time because of bad internet)

I was going to make it multiple levels and make it more of a challenge with timing and some gimmicks like you said, but I got consumed by the scope and ended up scrapping everything and making one level. 

I didn't have time to make any visual or audio changes, so I just slapped what I could as fast as I could in the last hour. I will try to give that some priority next time. One more lesson learned.

I'm trying to retrace the recording system to figure out why it acts up sometimes. I'll make it better.

Thanks a lot for the feedback! I'm glad you spent the time to do all this.
(Sorry for the late reply.)

It's in UE5 and I could indeed export it to Linux, but I didn't know you could upload multiple versions. I thought you had to choose one. That's one more lesson learned.

Thank you for trying. I'm not sure what I could have done to solve that since I don't have Linux installed to test on Wine.

I use an AZERTY keyboard so I completely forgot to implement WASD controls until after the deadline. It uses ZQSD movement instead of WASD.

Thank you for trying my first jam attempt. I definitely learned a lot.