Do you mean you're confused about how they work, what happens when they fill up, or something else?
So the aim of the game is for the tboys to do a chill thing, let's use the example of Pizza Party. To pull off the Pizza Party successfully, the players need to fill the Chill Clock. To do this, players narrate their actions (I'm going to clean the house!) and roll their dice to see how it goes (I'm going to roll with Tummy cos I'm using my body). If they roll a 6, they tick one segment of the Chill clock. Once the Chill clock has all segments ticked, the Pizza Party is ready! We narrate how awesome it is.
Does that answer your question about the Chill clock?
That's right, it's a prep timer.
And yes, 6 on a d6. The number of d6s you roll depends on the number assigned to your stat. If you have a 1, you roll 1d6. If you have a 2, 2d6 and so on.
The Interrupt clock is basically a countdown to when the bad thing interferes. When it fills up, the chosen interruption happens and players have to overcome that on top of preparing for their chill time.
There's a few examples, let's use a power outage. So each time the player rolls to make the Pizza Party happen, but gets a 1-3, they tick a segment on the Interrupt clock. When the clock is full, in this example, the power goes out and puts a stall in the Tboys Pizza Party planning. It's up to the players how they want to respond to this, and it adds further story beats to respond to.
Given the way the dice work, the Interruption will very likely happen, and very likely before the Chill clock is filled. This is designed so that there's an interesting climax built it, but it could happen at any moment rather than being pre-planned.
Does that make sense?
A good question! I'd say the interruption can only happen once. So once the Interrupt Clock is filled, the players weave it into the story and resolve it, and then it can't happen again. 1-3s are now just whoopsies, with no further clock segment ticking.
I am open to changing the dice array though, since I did not playtest this game, but based it off another. If you do play, I'd be keen to hear your thoughts :)