
as mentioned in the stream, the most fun part is the characters + story. i think find a way to break up the JRPG combat encounters with story, so that the players will be motivated to continue, instead of chaining 4 combat encounters back to back like on the ship. i get that its the tutorial and youre also explaining how combat works between the combat scenes, but you should still figure out a way to show tidbits of lore so the player is encouraged to continue