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Barako the Pirate

143
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A member registered Jun 17, 2021 · View creator page →

Creator of

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Oh, you actually got a third party to test it? Damn, that's unfortunate that I suck at video games. As for the spear and club, I saw the spear in one of the games screenshot, but I had no idea about the club... They sound like good weapon ideas! I was pretty tired when I was playing it as well, was kind of a mistake lol, I just really wanted to play something... I'll try again later...

Hey did a let's play of your game Oscar_Mons, check it out!

Sorry, I couldn't get past the 1st boss, it's a bit too hard for me ;_;...

I liked the general idea of the game, the story and setting was cool. 

But the weapon you get is a bit short, it made it a bit too difficult to progress. It was in general fairly clunky as well... Sorry... Maybe I might try the game later, but for now, it was a bit beyond my skill level... Still very technically impressive! Looking forward for more from you! 

Hey FishBusinesman! Did a let's play of this game, check it out!
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Yeah, that’s cool you don’t like the combat. It probably isn’t very good compared to other rpg maker games either… at least not yet,

Yeah the whole idea is that you swap members around so you use all 7 dudes. I thought I’d make it similar to Pokémon where you have to swap members around to match weaknesses and stuff, and to offset your dudes dying or getting disabled by status effects.

As for the story, yeah it’s probably a bit rough, on account of it being a first draft. The hard drive the first version was on, which was a lot better cause I did several drafts on, got stolen and I lost a lot of my game dev projects. So I had to start all over again, and I’ll admit I kinda half assed this one, on account of being frustrated by losing it.

Thanks very much for your playthrough!

Awwwww, thanks man! Thanks for playing! Sorry I should’ve made a Linux version for you, maybe it would’ve ran better, there is an option for deploying in that os in rpg make mv…

Yep it does it with the browser too... I don't wanna play the 1.1.0 version. I'm gonna wait for you to upload a fixed version of the game, cause I'd rather play the most up to date version of this game and make a let's play of it!

The game looks fantastic, and I really wanna play it for my channel!  However I've encountered game breaking bugs...

Whenever this monster does the ability swing, it says it's missing an image, and it crashes soon after.  The laser eyes ability doesn't work either and says much the same thing... I've had this same bug happen to me with my own games. It probably happens cause you choose the option to delete unused files when deploying the game.  I'm gonna try the browser as well, and if it does the same thing, I'll inform you...


Awwww thanks for playing and your critique! Yeah I’ve heard from someone on discord it’s strange how the mayor doesn’t stand out, I’ll fix it, and the house. There’s apparently loads of little problems like that in my game, like stuff I forgot to do… I kinda rushed it a little cause I was frustrated with having to start the project all over again due to my hard drive being stolen, and I recently lost all my notes on the world building as well… also planning on fixing the intro to make it not scroll and have pictures and stuff. Yeah I didn’t think of people who might be slow readers…

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Alright. I guess I could lower the amount of encounters, I guess 5 is too much. And I guess I’ll work on having more tutorial messages…  Maybe I could have the crew talk more and have some flashbacks or something…

Thank you by the way, you’ve been a great help.

Okay... cool. Thanks for playing!

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Wait, there was a stream/vid? Where? On twitch? Or youtube? I can't find it... Goddamn it I haven't been on agdg in ages either, it slipped my mind...

I've seen the graphic of my game getting 25 out of 50 in the thread, but I still can't find it. Would it have been deleted already?

Yeah, I'll fix it in the next update, good advice... 

Also I love the Barako fanart lol! I've been getting a lot of fanart of him lately...

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Thanks for playing! 

Wow, so the intro was too short? I personally hate long intros, but I guess I might be in the minority... 

You can actually save it anywhere, and I thought people would save after each battle. I suppose I should tell the player that somewhere... 

What difficulty were you playing at? Was it normal?

Also good idea adding art with the intro sequence. I'll do that!

That's cool man.  Take your time.

Hey emseydev heres my lets play of your game, check it out!

Hey maldon! Did a let's play of this game for my YT channel, check it out!

Wait... Why just linux?  C'mon man. Release a windows version....

Yeah, no problem, it was a pleasure playing your game!

Damn, so I skipped a tutorial... Should've known. I feel stupid now lol... I suppose a lot of it is my fault I skipped the tutorial, but yeah, having it unskippable, or at the very least allowing you to either turn on or off tutorials at the start would've been much better.  I am now intriged as to what these mechanics are that I missed...

Ohhhhh, so image generation! Cool! So you used it to speed up creation! Yeah, I've heard of people doing this. I personally haven't found a use for AI yet, but seems like it worked out for you!

Certainly looking forward to more from you! Maybe I'll do a follow up video, kinda feel bad for just leaving it there...

Hey oscar_mons! Did a let's play of your game!

I couldn't finish it... Sorry! There definitely needs to be more instruction on what each monster does. I couldn't work out what the icons meant next to the monsters... Unless I'm just dumb, which I sincerily apologise.  There was also a bug with talking to the people in camp (just watch the video). Otherwise, it wasn't bad, pretty graphics! And it's certainly very clever mechanically! I'll probably play more of it in my free time. 

Hey emseydev! Did a let's play of this game, check it out!

Overall, really fun, aside from no music, gives it a spooky feeling when playing it...

No problem!

Hey maldon! Just did a let's play of your game, check it out!

Yeah, I felt bad about not enjoying Valen 0.5, so I thought I'd play this game too and record it in quick succession to kind of even out the criticism... You're a tougher person than me lol,  I feel bad when people don't like my games or comics.

Oh yeah! Thats a good idea! I'll do that, and I'll release another LP part of it...

Or maybe I'll try your way and use Sirpa to deal damage, didn't really use her very much... Or the formation command that much either. I'll try again, first trying legitimately, then if that doesn't work out I'll try cheating my way through the game...

Hey Retinacyst! Also played Jejunum Idol and Valen 0.5.... I liked Jejunum Idol but couldn't finish Valen 0.5... Sorry...

Hey retinacyst! Did a let's play of your game! Overall, had a lot of fun with this one, although it was so short!

Nah, locked to the four members in the party. It's still useful, cause the whole idea is that you swap between monsters when one of them dies, gets disabled or runs out of mp, pretty much essential if you play on higher difficulties.  I'm glad you were able to actually play through it anyway, despite not knowing!

Yeah, goblin is pretty strong, he has the highest attack in the game. One of my favourites as well.

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Dawwwwww, she's so cute! I love it! It's one of my dreams to have people make fanart of my characters, so this is fantastic!

Yeah I kinda figured Hall of Mirrors is broken as shit, but I never got a monster which could use it.   The playthrough I'm gonna post uses poison alot as well, but with layering Burn on top of it, with Knockers for Burn, Blobber to Tank and buff defenses, and Goblin Witch for Poisoning and Octowizard to stun and tank as well. Melee is generally a bit weak in this game, need to come up with other ways to make them relevant...

I forgot to mention you could also use the formation command to swap monsters too mid battle, and that TP actually acts as a multiplier for damage. If you didn't know that is... Completely slipped my mind...

I think with Asylum Angel you had the mouse cursor on her, so you couldn't move between characters, it kinda locks it in place. It's obnoxious... Nice catch, really need to come up with a solution to it.

Also which difficulty were you playing at? Was it max difficulty, or normal?

Wow, alright! Looks like I got some games to play! I'll admit, I've been stuck for YT friendly games to play...  I'll get started on them, so look forward to LPs on them!

Whoops! I know this was a while back, but I did a let's play of this game! Forgot to mention it back when I made the video...

Overall really good! About the only critique I could give was I got stuck in the Sandcastle because I didn't know you could walk on the water... Otherwise, smooth sailing for the most part!

Yeah a chart would be helpful! Although, again, I don't think it matters too much that the plot of the story is hard to follow, the characters and interactions between them were more than enough to carry the story. I'll play Vanlen X.5 next, downloading it now... 

The minigames actually weren't too bad, it was just the rhythm one which was, and it was just because of the timing of the note hitting was off. Also, maybe the fishing minigame needed a tutorial... Otherwise, no real problems. 

Hey Captain Janitor, did a Let's play of your game, check it out!

Hey retinacyst! Did a let's play of your game!~

Overall I had a ton of fun playing this! Good work!

Hey iowacorn. Did a let's play of your game!  Played it all the way through, but had to cheat on the final dungeon. I had tons of fun though, just was too hard to complete, goddamn Macargos kept killing me... Probably your best game I've played so far from a gameplay perspective! 

There was a pretty nasty bug preventing me from going into the final dungeon again if you leave after Queen Muffy opens the hidden entrace. The asshole guard wouldn't let me through again...

Also I got stuck, and ended up cheating to get Queen Muffy's bicycle, couldn't find where it was.

Also you forgot to put stats on the final weapons you find in the final dungeon as well...

Ordinarily I hate random encounters, but this game was very well designed and worked with them very well!  Too many RPGs nowadays don't have resource management, and it was fun judging whether you could make it back to town or not before running out of mp or herbs.

Anyway, I hope you enjoy watching the let's play iowacorn!

Hey, did a lets play of your game cservocon, check it out!

Hey ojosama, played this game for my channel!

Quite a lot of fun, with a cute story! Lol, I don't have a lot to say...

Yeah, they're in the video.  Off the top of my head, there was a part where you had to look for Renauld just outside of the pub, and I ended up searching all the way inside the castle... The quest book just said he can't have gone far as the only hint.  It wasn't too bad, but was a little jarring... There were other times as well, but I'll have to search through the video as well...

Hey Lord Forte! Thought you might like to know I've made a let's play of your game! I'm a game developer as well, so I know how important feedback and gameplay footage is in making your game better.

Overall, a really awesome game! However, if I could give some constructive criticism, sometimes it's hard figuring out where to go sometimes... Perhaps more instruction in the questbook? There was a lot of times I got lost cause I wasn't paying attention to the story, a reminder would be nice sometimes. Otherwise it was really fun! The systems of the game are very deep, I love deep RPG mechanics in games... I've only played 1 and a half hours so far, so if I have any other critiques of stuff which can be improved, I could keep you updated in this thread!

I loved this game! It was a slow burn, but the payoff was amazing! Looking forward for more from you!