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Thank you for giving the game your time and the detailed feedbacks.

I'll think about the dash.

I'm glad you enjoyed the rotation type of the combo system, as that will likely there to stay, as I think I could make it really good. I just need to guide the player better and adjust the frustrating level of the enemies. What I want is to give player the feeling of agency when doing cool stuffs (right now it's not that cool yet haha).

I'm reconsidering the whole boss rush format.