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Neat game

The graphics are nice but my computer absolutely did not like running it to start with, probably something to do with realtime shader compilation or something. It calmed down after a while. 

The controls feel intuitive enough, the concept of interlude attacks is really fun and I like that it rewards you for doing your "rotation" properly. That being said, i'm not sure it's for everyone and I feel like it will add another layer of frustration on an already frustrating genre, but it does feel good once you get the hang of it.

This is the paragraph where I rant about the dash. It's my personal opinion, but I can't stand on-demand infinite dashes in action indie games. Dashes like that severely limit your design space when designing combat encounters. Everything just becomes "dash out of the thing" and it turns development into a nightmare. You can't telegraph something for too long because the player has this funny button that they can use to get out of it, so you make the telegraphs shorter, but then combat becomes way too frenetic. If you leave the dash the way it is currently then this is honestly the biggest hurdle you will face in the development of your game. 

When killing blacksmith I was holding down M1 to do the 'finisher' and it kept resetting until I let go, but that was the only major bug I found, everything else went fine.

I had fun. It's really cool and I want to see a lot more of it. There's lots of paths you could take like just being a boss rush mode or maybe having exploration-connected sections without enemies a la SotC just for fun. Great entry. 


Thank you for giving the game your time and the detailed feedbacks.

I'll think about the dash.

I'm glad you enjoyed the rotation type of the combo system, as that will likely there to stay, as I think I could make it really good. I just need to guide the player better and adjust the frustrating level of the enemies. What I want is to give player the feeling of agency when doing cool stuffs (right now it's not that cool yet haha).

I'm reconsidering the whole boss rush format.