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I'm a bit disappointed at the lack of an updated demo, but these things happen.

I hear you on RPG Maker being messy- I really wish it was built around string keys instead of numeric indices. I usually leave massive gaps in the various lists, but even that sometimes isn't enough. Reworking a game to clean that up sounds painful. I commend your commitment here- I don't know if I could get back to a project if I had to rebuild the whole thing over again.

VN-style character graphics are definitely an exciting change. There's a lot you can do with them, even without getting into animation and such. Limiting the poses to keep your sanity is a smart decision for sure.

I'm not entirely clear on the interactive life sim events- is this being able to choose the level of effort, or something beyond that? I thought it already had the former, but maybe I'm thinking of an update you posted on Discord.

Once again, I appreciate that the devlog has both regular updates and a concluding entry that summarizes the overall progress. I only skimmed the progress updates, but the continue-it devlog covers the new stuff pretty well.

Excited to see where this is going for sure!

Thanks for checking out my devlog!  I was also disappointed that I wasn't able to get those updates in by the end of the jam.  I knew restructuring the whole game would take a long time, but I still underestimated it.  At this point, the new version hasn't even cleared the first game-day!  But once everything is in place, development should be quick and easy, so long as I can keep feature-creep at bay.

The interactive life-sim events are not in the current version of the demo, but I did post updates about them in the Discord.  They're still a work-in-progress, and I'm still brainstorming ideas to make this part of the game more interesting.  I've had to dial it back a few times - the original writeup was so complicated that I accidentally started turning the game into a school-sim instead of a magical girl game, which was going a bit overboard.  So far, the "School" events are limited to adjusting Chiyoko's effort level, dealing with scripted and random events that raise or lower Chiyoko's mood or grades, and tests / track-meets (an early example of which is in the current demo).

Overall, I'm happy with the progress that was made, though I wish I had more to show for it.