Thanks for checking out my devlog! I was also disappointed that I wasn't able to get those updates in by the end of the jam. I knew restructuring the whole game would take a long time, but I still underestimated it. At this point, the new version hasn't even cleared the first game-day! But once everything is in place, development should be quick and easy, so long as I can keep feature-creep at bay.
The interactive life-sim events are not in the current version of the demo, but I did post updates about them in the Discord. They're still a work-in-progress, and I'm still brainstorming ideas to make this part of the game more interesting. I've had to dial it back a few times - the original writeup was so complicated that I accidentally started turning the game into a school-sim instead of a magical girl game, which was going a bit overboard. So far, the "School" events are limited to adjusting Chiyoko's effort level, dealing with scripted and random events that raise or lower Chiyoko's mood or grades, and tests / track-meets (an early example of which is in the current demo).
Overall, I'm happy with the progress that was made, though I wish I had more to show for it.