Okay so, I really like this game and its premise, but do I have my complaints.
The gameplay loop is nice and easy to understand, however it does get repetitive and lacks the upgrades to make it easier. Upgrades like reducing cones of those permanent lookouts, increasing the number of suitable targets, increasing walking speed. You know, basic quality of life stuff and also things to reward the player for doing well.
Also I feel like there should be some quality control on the art. I fully understand the need for AI and why it's used, and it's something I do support, but there's just some art here that's borderline disgusting. Most of it isn't, but the few that are are really noticeable and off-putting. So, keep doing what you do here, just make sure that there's a certain level of quality that needs to be passed.
I also really love the collection system of the pictures, selling them still saves them in the album. Awesome. However, I feel like there's maybe a little too many pictures for the "Hypnosis" lens, specifically. Just getting one picture is a whole rigamarole of QTE, dialogue and waiting, and there's multiple different pictures you can get for each "finish", and each three body types. So to get the one you need, you need to first wait to get lucky that the girl has the right body type, go through the dialogue, QTEs and minigames, then get lucky that the picture you get is the right one. So, maybe just limit the pictures to one per "finish" and body type. That's feasible, this current system isn't and is entirely RNG-based, and wastes time from the collector's perspective. One way to go around this is to have an upgrade that prevents already-discovered pictures from being snapped, unless the album is already full, or an upgrade that automatically strips the girl of their bra once in hypnosis to save time. Again, not an issue for any other lens other than the hypnosis lens due to time spent for each one.
The rest of the game is really good though, I do love what you've cooked up. I just would like to have these things changed before you do anything major. Try to prioritise consistent quality, player experience, and player incentives. I don't mind stuff like the game being locked to 30fps, janky animations, or no voice acting. That's just not what the game is about. What it is about however, is something unique, and I would like to see it polished more.