The bots need some more work.
Personally I don't like Co-op games too much. I don't play most of them and I might not be the best person to comment due to that reason. I like the aesthetics going on here, but I guess I'll try to say something to get one point across: Make sure the player is doing something but is enough to allow people to talk during it.
A big flaw with co-op games are they are boring walking simulators where nothing really happens. Backroom games are the worst offenders since nothing happens until a jumpscare. The better co-op games, like webfishing, has activities like fishing and talking during the fishing. Basically try to give a reason for everybody to do something while they talk/have fun that creates fun situations. Among us has human players doing activities to force everyone to separate and to be engaged when not in a group meeting. That sort of idea. Something outside of player input that forces player input that also allows things to happen because of it.