Great job, finished in 23 min. Looks good and I like the animations. Player animation transitions could be a bit better.
Some player attack FX did not show up til I died once.
Dialogue text is hard to read while its being printed, it should be left aligned so it doesn't move while it's being printed.
The lizard's digging ground attack sometimes hurts you outside of the dust cloud AoE, shouldn't happen.
Character doesn't always turn towards where you click and attack. Probably should.
The "ultimate" attack doesn't really feel worth doing.
Hard to tell when you get hit, needs some more sort of feedback.
I am wondering if playing the same boss when restarting every time would get dull quick, I guess you could always have multiple different ones that can spawn or something.
Bosses need slightly more attacks I think, or movement options. Seems pretty easy to cheese them into using the same attacks.
The character's different attacks aren't all that interesting. Spamming at random seems good enough right now.
When loading an image of the level pops up for a few frames before the loading screen.
You can animation cancel with dodge if you press it right after an attack. Should probably not be possible.
I think the combat right now is a bit too "hit-n-run"y, seems like the best strategy is to dodge in attack once and dodge out. The character moves so slowly, using the dodge is faster and without a cooldown so I was pretty much hammering space the entire time.
Video of my last fights: https://streamable.com/jxfz2q
