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Interesting game, combat is pretty nice with the emphasis on pure spacing. Love that the materials are just key items and don't need any upkeep, so there's no grind required even though it's a kind of survival crafty type game. I played up until the pamphlet about stab attacks, but honestly the weapon I was using at the time felt more like a spiked club than a sword, so it's a bit confusing to be able to cut through grass with it.  Exp costs seem a bit too high? I feel like giving the player a really early level would help to establish the fact that levelling exists, and defeating enemies gives exp rather than not really offering any reason to engage in combat (especially given the survival elements). Otherwise, the new player onboarding is pretty good with how tutorials are spaced out. 

I got an error when trying to adjust the volume from the pause menu:


Thanks for playing! Yeah the sword stab thing is a bit of a hold over from when it was, well, a traditional sword. The current weapon is a leiomano, which is basically a Polynesian style sword, a wooden paddle with shark teeth around the edges. I could definitely imagine decreasing the EXP cost for earlier levels. Also, very weird bug you got. Are you able to reproduce that or was it a one off thing?

Not sure of the exact steps required, but it's reproducible by using the mouse and then using WASD to change the volume in the settings.