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This is pretty good, everyone’s already praised the general art design but I’ll also point out that I really like the menu SFX in battle. I don’t know if you somehow got it from the same place, but the confirm option sounds exactly like ordering an attack in Medieval II Total War and now I want it for my own purposes.

I’ve never played Darkest Dungeon so I just played it like it was a Final Fantasy game and everything seemed to turn out alright, I beat all three battles without losing anybody though I did have to dance people around to make full use of the Cleric’s passive.

I couldn’t tell if the Fighter or Knight passives were actually doing anything, I wasn’t paying attention to the Fighter’s stats and was just sort of expecting to see a little buff icon or something.

Now that you’ve got battles working what’s your plan for the non-battle parts of the game? I feel like you could take it in a bunch of different directions.

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Thank you for playing! Will definitely keep that in mind about the character passives, I do plan on making them their own thing like in Expedition 33. As for the immediate future, I will focus on UX and simplifying the game both under the hood and for players. We have the dungeon crawling layer working already, so that could be in the next build. We'll see