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did the first three quest kids ball, cocaine elf, and one for the crying guy no bugs

art direction is very unique I think I would call it grunge but that might not be the word

I like that the story is introspective and seems personal it seems like your going through the programmers emotional and creative past and its an intimate kind of story.

I feel like the combat needs something im not sure what, the animations feel good  and energetic but normal rpg combat feels to plain for something with this much character 

Combat is being worked on. I am fiddling with a bunch of stuff.