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Believe it or not - where you hit them *does* matter for damaging them. Evidently it's going to take more tweaking to make it feel less tedious.

Two-hit kill, if not aiming at the shield, with the gun. One hit kill with anything stronger. It will make shit easier, yes, but way more satisfying. 

Oh, and this may not be new to you, but it was new to me: all of the plant sprites are great and gives a lot of cool gamefeel. 

Right now the way the system is based on angles. So if you circle around the shield guys (or I think any enemy) then you'll do like twice as much damage compared to the front (which reduces it by I think 75%?). and thank you for complimenting the "plants". I wasn't sure how they'd look when I first commissioned them, but they really do spruce up the place.