Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You might want to reach out to the author of TSR_MapOverlay if the issue also occurs without [CGMZ] Light Effects, as it sounds like that plugin is most likely the issue if it is having the same problem with both [CGMZ] Light Effects and KC_Mirror.

What I meant is the problem doesn't happen if I disable the light effect, or I disable the mirror effect, or both at same time of course

I am not sure it come from the overlay since the Galv Layer plugin has the same issue but I'll ask still

I can test it with Galv's plugin and see what I can find

(1 edit)

Hi, I have tried to reproduce the issue using Galv Layer Graphics plugin + KC Mirror Plugin but do not seem to be able to. I have 1) tinted the screen yellow via event command, and then 2) created a new layer. After this, when I enter/exit the main menu, I do  not notice any blinking. See gif: 

Hello,

Thanks for this demonstration
In this example it works, but what if you try to put the layer at z-1 (like water parallax) do you have the blinking issue ?

Hi, it seems to work no matter what layer I try, I tried both -1 and 1. See gif:


Thanks for the try, I should have a plugin that interfere with both but I did not find what

For the moment I disabled the mirror plugin and I'll check further

Thanks for the help

Ok, sorry I could not help much, but I need to reproduce the problem first before I can investigate what is happening. You could try some kind of preloader for your water layer graphic or whatever it is that blinks. It could just be that the plugin is struggling to load it in time when it also has to load mirror sprite + light sprites, I am not sure.

Thank you so much for investating and i'll try to check further, i guess its a loading struggle yeah